Some time ago (circa 2004), several colleagues here at Westmont presented their
ethics and the internet with a primary focus on downloading copyrighted
material. During the presentation, I discovered that I had a deep
interest in the
problems facing social structures as a
result of changing technology. In particular, I was intrigued
with how my faith would shape my approach to such problems and what the
church should be contributing to the conversation. For some time
after that forum, my passion was focussed on intellectual property and
copyright problems. But since then, I've been seeing broader
connections to virtual reality in general and how to socially structure
such realities. Below I've included a few of the
sources that I've been reading lately.
Eventually, I organized a Westmont Faculty Exchange where four of my colleagues and I presented position papers on Creative Work in an Ownership Society (3/20/2006). You may find my position paper here.
On Tues. March 29, 2005 (coincidently the day the oral arguments were
presented to the Supreme Court in the MGM vs. Grokster case), I agreed
to moderate a discussion of Copyright and related issues. I have
a few notes here.
Hyde's book is responsible for getting me thinking much more (too?)
broadly about things. The following sources are much more
focussed on technology and property, althogh Lessig's work is widely
Copyright in Historical Perspective,
by Lyman Ray Patterson. (1968) This is a detailed history
of copyright in England and the United States.