The MÆDEN simulator grew out of a desire to study the nature of
service
and assistance. Specifically, we wanted a testbed that supported:
multiple agents and communication between them, a range of challenging
tasks that would not distract us from the study of service but would
allow us to vary the difficulty of problems, open-source development
and extensions. We preferred something in Common-Lisp but that
was not
a requirement.
After looking around, we decided to build from a Common-Lisp version of
Paine, Chattoe & Perkins's Eden environment. Thus, Maeden
stands for Multi-agent Eden. What follows is
a very coarse chronology with links to further information.
circa 1992
Simon Perkins
designed and wrote the original code for
Eden. Jocelyn Paine, Simon Perkins and Edmund Chattoe extended
and rewrote the system for the Oxford University AI Society.
Jocelyn Paine subsequently implemented extensive modifications for use
in teaching AI.
circa 1993
Jocelyn Paine
forked Eden2, with the purpose of
supporting the teaching of Artificial Intelligence.
circa 1994
Glenn Iba
implemented a rational reconstruction of the
original Eden in Common Lisp (MCL).
circa 1996
Jocelyn Paine
provided extensive notes for designing
agents and using the original Eden simulator to test them.
circa 2000
Jocelyn Paine
re-structured Eden II as a Java-based
simulator interacting with a Poplog agent controller (brain).
Summer 2004
Wayne Iba,
Nick Burwell and Chris Phillips extended
Glenn Iba's Common Lisp version of Eden with the intent of studying
service; the
new system was dubbed MÆDEN. They added support for
multiple agents, communication between agents, and a number of other
minor features.
Academic year 2004-2005
Wayne Iba and students in his
introductory Computer Science course started reimplementing MÆDEN
in Java, using sockets to communicate between agent controllers and
the simulator proper. Different agent controllers were written in
Common-Lisp and Java.
Summer 2005
Josh Holm worked with Wayne on the Java simulator and the Common Lisp agent
controllers. The system was conceptually divided into the
MÆDEN simulator proper, and a controller architecture, GARCIA,
with which we were studying service. Much of the work during this
time was focused on GARCIA, completely overhauling path planning and
communication. Agents now create and accumulate a model of other
agents, what they know, what they can do, etc. Future changes to
the agent architecture will be documented elsewhere. These pages
will focus exclusively on the MÆDEN simulator.
- Iba, W. & Holm, J. (2006).
Assistance: is it better to receive than to give?,
Proceedings of the International Conference on Artificial Intelligence. Las Vegas: NV.
Fall 2010
During my sabbatical, I made a number of minor changes and additions
to MÆDEN.
These included gold items; default object selection for grab, use and drop;
fighting between agents; food supply harvest intervals; etc. I also
started transitioning the code to use generics.
Fall 2011
The students in my CS116 Artificial Intelligence class
implemented the changes needed to make agent connection and interaction
operate asynchronously.