Design Programs: An Introduction to Programming and Computing, by Matthias
Bruce Findler, Matthew Flatt, and Shriram Krishnamurthi. MIT
Press (2001). ISBN: 0262062186 [required; The full text is available on-line,
but most students find it advantageous to have a physical copy.] Hackers & Painters,
Paul Graham. O'Reilly Media, Inc. (2004).
ISBN: 0596006624 [The selected essays that we will read from this book
However, this is a thought-provoking and well-written book and I
encourage you to acquire a copy for your personal library.]
Necessary software:DrScheme Other materials: USB flash drive (any size) Time and place: Tues. & Thurs., 10:00-11:50, Voskuyl Library Stauffer Computer Lab.
This course introduces students to solving problems by writing computer
programs in the language Scheme.
Students are not expected to have had
any prior programming experience. My goal is for everyone to
fun learning this material. Whether you do or not is entirely
to you. However, I will guarantee that if
you want to do well in the course, you will do so if you invest the
Scheme is a wonderfully simple yet powerful language that is ideal for
students new to Computer Science. There are only
a hand-full of language elements and we will learn them early in the
semester. The simplicity of the language lets us quickly
stage where we can write programs that do interesting and fun
things. We will be writing network applications and simple
animated games well before the end of the semester.
By the end of the semester,
you will be reasonably fluent in Scheme. We will model the
after learning a foreign language by immersion. For most class
meetings, we will introduce some new material and use that to write
-- sometimes together, sometimes in pairs, sometimes individually.