-- Introduction to Computer Science II
Programming Project: This is another group project. Here are the key elements
1. Turn the Caterpillar Game into a networked game
similar to what was done with the Asteroids game. I recommend
use the Java LinkedList that effectively implements the Queue interface
(although Java does not explicitly have such an interface).
2. Make the caterpillars get longer. On some regular basis
(of your choosing), both caterpillars should get longer.
Something to eat. There should be an item in the "room" that is
by the first caterpillar to get there. The first caterpillar
get points when eating the item.
4. Each caterpillar should have its own score that gets carried
over from room to room.
The "room" ends when one of the caterpillars hits an obstacle (edge or
caterpillar). Provide a "survivor's bonus" either by adding or
subtracting points appropriately.
Submit a single gzipped tar
file to me